![]() Increase the start size on the particle system.This issue may be caused by the particle's start size being too small. Particles Rendering smaller in Luna than Unity Try updating Luna to version 3.0.0 or newer.You may be experiencing this issue if you are using a version of Luna older than 3.0.0. Particles rendering behind the UI in Luna build Create a new particle systems for each of the constant values you would like to display. ![]() Specify the sprite sheet tiles using textSheet.numTilesX & textSheet.numTilesY prior to setting the startFrame.Įmission Count and Texture Sheet Animation Start Frame constants do not work properly Īs Luna does not yet support these features, the Emission Count ( Emission → Bursts) and Start Frame ( Texture Sheet Animation) constants do not work as expected.This issue is likely due to a bug in our engine which shows the wrong particle color when using startFrame with Texture Sheet Animation. Particle Texture Sheet color set wrong in Luna Remove the missing reference even if it is not used.Even though the attribute is inactive in Unity Editor, Luna will still attempt to access it. The problem may be due to a texture reference missing from the particle system attributes, like Texture Sheet Animation. Particle gravity modifier not working the same in Luna Use billboard or another render mode that creates a similar enough effect.This is likely due to the fact that we do not currently support the stretched billboard render mode. ![]() Stretched billboard particles look incorrect in Luna
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